QUICKSILVER RECORDER
MEDIUM CONSTRUCT
The sleek quicksilver recorders are metallic creatures that resemble, although only somewhat, a
humanoid torso upon a snake-like tail. Made of overlapping silver bound metallic plates, the
quicksilver recorders are able to move these plates so well as to move smoothly upon almost any terrain.
A singular glowing "eye" is upon its smooth, thin headplate, shines a light upon items of interest and
twisted, moving arms ending in long claws removes all obstacles in the way.
QUICKSILVER RECORDER CULTURE
The quicksilver recorder's main purpose is to scout and document the evolution and changes in the lands beyond the silver spires. Using its eye, it takes in every single detail of any landscape it traverses, kept as intact memories within its head. Even should it fall to an outside event, as long as the head is undamaged, another creature of the silver spires can bring it back to an outpost and record its finds. Should any threat present itself to the documentation of these changes, or if the data found is a danger to the silver spires, the quicksilver recorders are extremely destructive and nigh invicible to most common weaponry.
QUICKSILVER RECORDER RELIGION
Although the silver spires were created by Tilvaer, the voice of dreams, low-end creatures of the silver spires have no religious view, simply serving their greater tiered counterparts with endless diligence and without rest. While this devotion would be seen as one of greatest servitude to a deity, in the case of the silver spire creatures, it is simply their given purpose to be executed.
QUICKSILVER RECORDER DIMORPHISMS
Being mechnical by nature and created per purpose, creatures of the silver spires do not have dimorphisms and are nearly perfectly similar to others of their own kind.
QUICKSILVER RECORDER STATISTICS
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GENERAL ATTRIBUTES
| AGE | HEIGHT | SIZE | SIGHT |
| ?? | ~5'01''/LEN 9'00'' | Medium - 1x1 + 1 1x1 Tail | -/30/20 |
MOVEMENT
| RUNNING | CLIMBING | SWIMMING | FLYING |
| 6 - Perfect | 5 - Perfect | 4 - Perfect | - |
ABILITY SCORES
| STR | VIT | CON | AGI | DEX | INS | INT | WILL | WIS | CHA | BEA |
| 12 | 12 | 20 | 10 | 10 | 10 | 2 | 10 | 1 | 0 | 7 |
COMBAT ABILITY
| WOUNDS | INITIATIVE | ATTACK (MELEE) | ATTACK (RANGED) | MIGHT | |
| 12 | 15 | 10 | 10 | 12 | |
| DODGE | PARRY | DAMAGE | NAT. ARMOUR | PRESENCE (POWER) | PRESENCE (BEAUTY) |
| 10 | 6 | 4 | 3 | 11 | 8 |
NATURAL WEAPONS
| WEAPON | TYPE | MIGHT | DAMAGE | ADDITIONAL |
| Elongated Claws | +3 | +3 | - |


