FACTIONS
No links yet and probably a few more updates as my mind settles on the lore. All things in good time and for now only MOSTLY canon!
LEGIONS OF ARENYA |
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HUMANS : THE FIVE REALMS OF HUMANITY |
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| KARTHIAN KINGDOMS | Land in dominion : TBD% | Population : 9% |
| The mid-land human realm of kings, queens and knights. It is by far Avorkarth's most spread populace. | ||
| SHARASSIAN DUNE-KINGS | Land in dominion : TBD% | Population : 7% |
| A great human peoples who have grown in the harsh dunes of the Sharassian deserts and have made it their own claim with trade and wonders. | ||
| THRAKAEN CLANS | Land in dominion : TBD% | Population : 6% |
| The towering humans of the north, the Thrakaen clans are a proud peoples who view personal greatness and legends as their driving goal, often leading to mighty expeditions from their wintry shores and lands. | ||
| XIA EMPIRE | Land in dominion : TBD% | Population : 5% |
| The philosophical humans of the east, the Xia grew in islation alongside their far-off lands of a thousand mysteries and have since harnessed that curiosity for tales and stories as power. | ||
| TILDRAN WARLORDS | Land in dominion : TBD% | Population : 5% |
| The blood-witch and warlord clans of the Tildran peoples once ruled Eastern Karthia, most are now enslaved and pushed back by the Karthians. While looked down as a slave class in karthia while captured, they would still bring terror should the free clans stop their in-fighting. | ||
HUMANS : ELDER HUMAN LINEAGES |
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| LAZRAS' TREATY | Land in dominion : TBD% | Population : 3% |
| The blood thirsty collective of the Taeruk are a grouping of humans who gave themselves over to ancient jungle gods long ago. With slight changes to their likeness, such as a very faint tint to their skin or forked tongues, the chieftains among them even gain aspects of their snake gods through large sacrificial rituals, such as scaled backs, venomous spit or unhingeable jaws with fangs. | ||
| DAELDEN KINGDOM | Land in dominion : TBD% | Population : 2% |
| Humanity's finest, the Daelden are the remnants of elder humans from the line of the first kings and queens. They are blessed with longer life and greater wisdom. | ||
RUNNOC : SONS OF THE MOUNTAINS |
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| THE GREAT MOUNTAIN HALLS | Land in dominion : TBD% | Population : 3% |
| The deep dwarves, miners and mighty warriors of great renown, their crafting with stone, metal and rock is legendary and with it a knowledge they keep to themselves of a runic language that can make stone move on its own. | ||
AELVENKIN : THE CRYSTALLINE EMPIRES |
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| SANGUINNAR HIGHLORDS | Land in dominion : TBD% | Population : 1% |
| The followers of the last elven high king before the fall, immortal be his soul, the Sanguinnar live in the golden glades and protect their last shimmering crystal cities with a xenophobic fierceness, for within the borders are lies and blood and shadow, the secrets to their longevity and power. | ||
| SILDAEN COUNCIL | Land in dominion : TBD% | Population : 0.5% |
| The elven populace who followed the prophet and high-priest Eloran at the end of the fourth age, who warned that the Sanguinnar faction's want of power would destroy the Aelvenkin empire. Their silver and crystal cities are the last remnants of a forgotten age. | ||
AELVENKIN : ELVEN OUTCASTS |
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| NAREI COUNCIL | Land in dominion : TBD% | Population : 1% |
| At the end of the fourth age, the Sanguinnar had even enslaved their own people. The Narei are the aelvenkin who rebelled and escaped their masters, left behind their crystalline ancestry and decided to return to a more natural life style under their moonlit goddess. | ||
FALGRII : THE HILL FOLK |
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| FALGRII LITTLE FOLK | Land in dominion : TBD% | Population : 3% |
| The falgrii aren't much of a fighting force, their power lying in creating good food and drink and having a relaxing pipe upon green hills. Nonetheless, they will defend their lands and that of their allies. | ||
ANGELS : KEEPERS OF THE LIGHT |
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| ANGELIC FORCES | Land in dominion : TBD% | Population : -Summon only- |
| While lesser angelic beings are rare enough to appear upon the land of creation, should an angel actually be summoned by Arenya's children, divine retribution is sure to follow. | ||
REACH OF ATRONACH |
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GURAHZ : HORDES OF KORRAGEN |
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| ORCISH HORDES | Land in dominion : TBD% | Population : 5% |
| The warring vicious orcs, lesser and greater alike, all follow the original will of their creator and blood-god, Korragen, which is to spread a land of smoke, dust and fire upon the realm of creation. | ||
| GOBLINOID INFESTATIONS | Land in dominion : TBD% | Population : 7% |
| Within any cavernous or rocky area, one is sure to find a goblinoid village spreading and infesting the area, for they are an insatiable race of resource wasters who constantly need more and more. | ||
DAEMONS : THE FIVE HALLS |
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| HALLS OF PRIDE | Land in dominion : TBD% | Population : -Summon only- |
| It is said that every other Hall of Atronach is bound to the halls of pride, and that they are the masters of the Halls. Even a lesser daemon of pride called upon the mortal plane beckons the end of a kingdom. | ||
| HALLS OF SORROW | Land in dominion : TBD% | Population : -Summon only- |
| Manipulators and masters of plots, the Daemons of the Halls of Sorrow find great joy in creating webs of intruigue and deception, only for the mortals who follow the thread to have their soul eaten. | ||
| HALLS OF WRATH | Land in dominion : TBD% | Population : -Summon only- |
| The warring Daemons of Wrath, they ever seek bloodshed and violence, their hatred for all things guiding their weapons against anything in their path to a destroyed and broken realm. | ||
| HALLS OF LUST | Land in dominion : TBD% | Population : -Summon only- |
| The Daemons of the Halls of Lust seek hedonistic pleasure, mixed with an insatiable delight for torture, pain and emotional wrack. Their beauty is matched by only the most beautiful fae, but so is their lack of interest in anything but their own sexual need. | ||
| HALLS OF GREED | Land in dominion : TBD% | Population : -Summon only- |
| The Daemons of Greed are small and weak compared to all other Halls, although still incredibly mighty to most mortals. Their impish grins are wide and inviting as wealth and power is dangled before their unsuspecting victims. | ||
CREATURES OF YSHAE AND SYLHAEL |
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FAE-FOLK : NATURE'S KEEPERS |
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| NYMPHIC GUARDIANS | Land in dominion : TBD% | Population : 0.1% |
| The first of the fae, the excrutiaingly beautiful Sei'yina dwell and guard their remaining leafy stone and silver glades fiercely, protectors and keepers of nature. They sacrificed themselves to seal the great darkness long ago and are now too few to hold off the squabbling younger races from spreading and consuming the realm. | ||
| SMALL FEY-FOLKEN | Land in dominion : TBD% | Population : 0.5% |
| Pixies, gnomes and other small fey-folk all gather together in open glades and fields where they live within their mushroom and flower huts. While not really fighters, they will bring their tickling and sneezing spells to aid their nymphic allies when needed. | ||
| LIVING FORESTS | Land in dominion : TBD% | Population : 0.2% |
| The ancient living trees of Kerethar are the guardians and councillors of the fae, guiding them in their troubles and giving them shade to rest when needed. Their sons, the treants and grand-daughters, the dryads, aid the fae in the protection and caretaking of the forests. | ||
ANCIENT CREATURES : NATURE'S WRATH |
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| ANIMAL PREDATORS : NATURE'S CYCLE | Land in dominion : TBD% | Population : 9% |
| The animals of nature, they know little of the workings of the world other than their life cycle, but will heed the call of the fae, friend or masters when needed. | ||
| GREATER BEASTS | Land in dominion : TBD% | Population : 0.1% |
| From hydras and dragons to behemoths and leviathans and all other nearly extinct creatures, the great beasts of the early ages are mighty and imposing, each a force to be reckoned with. | ||
ELEMENTAL PACTS : ANCIENT ALLIANCE |
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| PACT OF THE SEA | Land in dominion : TBD% | Population : 0.5% |
| Those who were made of both the mortal and elemental realm of of water who aided in the second and third age against the darkness such as the thresher sirens, tritons and mermaids. | ||
| PACT OF WINDS | Land in dominion : TBD% | Population : 0.5% |
| Those who were made of both the mortal and elemental realm of air who aided in the second and third age against the darkness such as the syllan harpies, couatles and lillends. | ||
| PACT OF THE EARTH | Land in dominion : TBD% | Population : 0.5% |
| Those who were made of both the mortal and elemental realm of earth who aided in the second and third age against the darkness such as the grolnar and goragh. | ||
| PACT OF FLAMES | Land in dominion : TBD% | Population : 0.5% |
| Those who were made of both the mortal and elemental realm of fire who aided in the second and third age against the darkness such as the salamanders and phoenixes. | ||
LAND GODS : NATURE'S SPIRIT GUARDIANS |
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| SPIRIT BEASTS | Land in dominion : TBD% | Population : 0.01% |
| The mystical and starlight-like great spirit beasts of Anaeila watch and guide the Sei'yina as well as those bound to the ancient forests. | ||
| SPIRITS OF JIAN : KI'TZAI | Land in dominion : TBD% | Population : 0.05% |
| The benevolant spirits Jian, land of a thousand mysteries, are as mysterious as their origin. Ranging from mighty land gods to lesser spirits of luck, they look after the creatures of Jian. | ||
| SPIRITS OF JIAN : KI'TZAU | Land in dominion : TBD% | Population : 0.05% |
| The evil spirits Jian, land of a thousand mysteries, ever seek to engorge themselves upon the creatures of Jian, and are often born from a mixture of a mortal or ki'tzai host and a negative event that affected the realm. They constantly hunger for more spirit and blood. | ||
ELEMENTAL CONCLAVES : PRIMAL FORCES |
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ELEMENTAL CONCLAVES : PRIMAL FORCES |
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| WATER ELEMENTALS : YUL'TAE'S REALM | Land in dominion : TBD% | Population : 0.2% |
| The calmest of the elementals, those from the realm of waters will more often than not be either passive or aid those nearby... unless one taints their lakes, rivers and streams. | ||
| AIR ELEMENTALS : SEL'TYA'S REALM | Land in dominion : TBD% | Population : 0.2% |
| The elementals from the realm of air are aloof, yet tempestous, their motives quickly changing from one to the other without warning. | ||
| EARTH ELEMENTALS : GOR'KAN'S REALM | Land in dominion : TBD% | Population : 0.2% |
| The elementals of earth are the most distant of the elementals, often leaving alone and wishing to be left alone. As long as others do not tread on their grounds, they will continue their earthen toil. | ||
| FIRE ELEMENTALS : FEO'RAG'S REALM | Land in dominion : TBD% | Population : 0.2% |
| The elementals from the realm of fire are vicious and destructive, their lashing anger always wanting to find more fuel for their realm. | ||
SHADOWED PLACES : REALMS OF THE DEEP |
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SPIDER-KIN QUEENDOMS : THE ARACHNEA RULING |
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| ARACH QUEENS | Land in dominion : TBD% | Population : 0.1% |
| The once Queens of the Ikkani, the Arachs fled their homeland when the rising faiths of the Ancient Terrors began overturning them. Then, after their arguments with the younger races in elder ages, they left them to their own fate against the darkness. Now, the queens plot in the deep to retake their rule,even from one-another. | ||
| SERANA PRIESTESSES | Land in dominion : TBD% | Population : 1% |
| Aelvenkin who supported the Arachs, even in their fall. The dark skinned, red-eyed Serana formed a matriarchal society who fight, plot and lie to one-another to gain power and favor from their Arach queens. | ||
| KIIRASSZA SLAVES | Land in dominion : TBD% | Population : 4% |
| Once a sapient fae species, the Kiirassza renounced their ways when they pledged themselves as slaves to the once powerful Arachs. As such they were cursed, their humanoid body distorting and heads becoming that of spiders. | ||
SHADOWED FORESTS : FALLEN FAE |
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| FALLEN SMALL FAE-FOLKEN | Land in dominion : TBD% | Population : 4% |
| Many of the fae creatures were touched by ancient shadows in the early ages of the realm. Those small fae, such as Hobgoblins, have a deep hatred of most things that grow beautiful. | ||
ELDRITCH ENTITIES |
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UNDEAD : HORDES OF UNDEATH |
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| UNDEAD ARMIES | Land in dominion : TBD% | Population : 4% |
| Undying and unstoppable, the forces of undeath cannot be vanquished in combat, only their march to death temporarily halted. It is their source, the great darkness of the second age, that whispers to powerful spellcasting mortals the secrets of necromancy, and ever spread its power. | ||
UNDEAD : NIGHT FEEDERS |
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| VAMPIRIC CHILDREN | Land in dominion : TBD% | Population : 2% |
| A newer form of undeath recently discovered, the crimson council rose from the whispers of the great darkness and have since spread their curse throughout the realm. | ||
IKKANI : ANCIENT EMPIRES |
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| EMPIRE OF NAQU'KARIR | Land in dominion : TBD% | Population : 0.1% |
| Once the greatest empire of the south for hundreds of thousands of years, the insectoid Ikkani were incredibly scientifically advanced, fascinated with biological mutations and the greatest of necromantic achievers. After a great war with the Sei'yina, they were made dormant and will hopefully never return. The Naqu'karir serve the Voiceless ones. | ||
| EMPIRE OF IQUENARI | Land in dominion : TBD% | Population : 0.1% |
| The Naqu'karir serve the Sightless ones. | ||
| EMPIRE OF VIEK'QNI | Land in dominion : TBD% | Population : 0.1% |
| The Viek'qni serve the Mindless ones. | ||
ANCIENT TERRORS : CREATURES OF THE VOID |
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| THE VOICELESS | Land in dominion : TBD% | Population : 0.01% |
| Never should the voice escape, for it will be stolen. | ||
| THE SIGHTLESS | Land in dominion : TBD% | Population : -Summon Only- |
| Never should the sight blink, for it will be taken. | ||
| THE MINDLESS | Land in dominion : TBD% | Population : -Summon Only- |
| Never should the mind falter, for it will be eaten. | ||
DREAMS OF TILVAER |
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MECHANICALS : THE SILVER SPIRES |
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| OBSIDIUM FORGES | Land in dominion : TBD% | Population : 0.1% |
| The obsidium forges are the most durable of the mechanical beings created by Tilvaer. Theirs is the role to guard the silver spires and are the last defense to its core. | ||
| STEELSCALE FORGES | Land in dominion : TBD% | Population : 0.2% |
| The most common and adaptable of the forges, the steelscale forges creates mechanical beings made as the vanguard and frontline of the silver spires' forces. | ||
| QUICKSILVER FORGES | Land in dominion : TBD% | Population : 0.1% |
| The quicksilver forges are flexible and shimmering. Theirs is the essence of flexibility and focus, their blades sharp and their tools specialized to every need. | ||
| OVERSEERS | Land in dominion : TBD% | Population : 0.01% |
| The overseers are the minds left behind by Tilvaer to watch and keep the silver spires running optimally. They watch and operate the forges as necessary. | ||
OTHER MINOR FACTIONS |
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| CENTAURS : THE PLAINSRUNNERS | Land in dominion : TBD% | Population : 3% |
| CRAVEN HARPIES : SCOURGE OF CRAGS | Land in dominion : TBD% | Population : 2% |
| MINOTAURS : THE MAZECRAFTERS | Land in dominion : TBD% | Population : 1% |
| GIANTS : WANDERERS OF THE REALM | Land in dominion : TBD% | Population : 2% |
| SORCERY : WIZARDS' CIRCLES | Land in dominion : TBD% | Population : 1% |
FACTION RELATIONS AND ALLIANCES
Kindred : The invading faction will not turn upon the defending faction even should no other threat be present. Peace reigns in areas with only these factions.
Allied : The invading faction will rarely turn upon the defending faction. Peace between the factions is mostly held, other than radical subfactions or surfacings of greed for land or power.
Unease : The invading faction is open to trade and will assist the defending faction in times of need. The faction is wary of any of the other faction upon their territory, often looking at them with either fear or contempt.
Hostile : The invading faction will attack the defending faction on sight, with very few rare exceptions. The factions will very rarely ally, usually only if there is a greater threat to both sides.
Hated : The invading faction will look out for the defending faction to hunt them down, but not with a priority over current wars and greater threats. The factions will only ally if there is a greater threat to both sides.
Wrathful : The invading faction will openly seek out the defending faction, often raising armies to attempt to destroy the other. The factions will not ally under any circumstance without another bridging faction present.
Lordship : The invading faction is master of the defending faction, and rules over them without question.
Servitude : The invading faction is subserviant of the defending faction, and obeys without question.
| DEFENDER | Karthian Kingdoms | Sharassian Dune-Kings | Thrakaen Clans | Xia Empire | Tildran Warlords | Daelden Kingdom | The Great Mountain Halls | Sanguinnar Highlords | Sildaen Council | Narei Council | Falgrii Little Folk | Orcish Hordes | Goblinoid Infestations | Halls of Pride | Halls of Sorrow | Halls of Wrath | Halls of Lust | Halls of Greed | Lazraniir | Szrassas | Venaaku | Krakaanass | Kiirassza | Arachs | Nymphic Guardians | Small Fey-Folken | Living Forests | Nature's Cycle | Greater Beasts | Pact of the Sea | Pact of Winds | Pact of the Earth | Pact of Flames | Spirit Beasts | Spirits of Jian : Ki'tzau | Spirits of Jian : Ki'tzai | Yul'tae's Realm | Sel'tya's Realm | Gor'kan's Realm | Feo'rag's Realm | Undead Armies | Vampiric Children | Empire of Naqu'karir | Empire of Iquenari | Empire of Viek'qni | The Voiceless | The Sightless | The Mindless | Obsidium Forges | Steelscale Forges | Quicksilver Forges | Overseers | Cenataur Tribes | Craven Harpie Nests | Minotaur Tribes | Lesser Giants | Wizards' Circles | Lycans | |
| INVADER | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Karthian Kingdoms | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sharassian Dune-Kings | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Thrakaen Clans | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Xia Empire |
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| Tildran Warlords | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Daelden Kingdom | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Great Mountain Halls | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sanguinnar Highlords | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sildaen Council | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Narei Council | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Falgrii Little Folk | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Orcish Hordes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Goblinoid Infestations | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Halls of Pride | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Halls of Sorrow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Halls of Wrath | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Halls of Lust | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Halls of Greed | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lazraniir | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Szrassas | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Venaaku | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Krakaanass | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Kiirassza | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Arachs | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nymphic Guardians | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Small Fey-Folken | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Living Forests | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nature's Cycle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Greater Beasts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pact of the Sea | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pact of Winds | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pact of the Earth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pact of Flames | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spirit Beasts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spirits of Jian : Ki'tzau | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spirits of Jian : Ki'tzai | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Yul'tae's Realm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sel'tya's Realm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Feo'rag's Realm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gor'kan's Realm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Undead Armies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Vampiric Children | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Empire of Naqu'karir | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Empire of Iquenari | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Empire of Viek'qni | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Voiceless | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Sightless | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Mindless | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Obsidium Forges | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Steelscale Forges | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Quicksilver Forges | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Overseers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cenataur Tribes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Craven Harpy Nests | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Minotaur Tribes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lesser Giants | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Wizards' Circles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lycans | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


